ZIYA
Mage
Mid Lane
Ziya is a powerful support mage in Honor of Kings, specializing in damage amplification and crowd control. His passive allows him to level up quickly and empower teammates, while his skills deal significant magic damage and provide area control. A suitable build focuses on magic power and cooldown reduction, maximizing his damage output and enhancing team survivability.
SKILLS
This is the list of skills of Ziya
Passive
Sanctification
When Ziya deals damage to a target, if the target dies within 3 seconds, it will provide 1-3 experience orbs that increase Ziya’s experience.
Upon reaching level 15, Ziya restores his divine power, unlocking a one-time skill called Bestow Divine Power, and breaks the level cap to reach level 25. Each subsequent level grants Ziya 20 magic attack.
Using Bestow Divine Power, Ziya selects a teammate to empower, granting them 1200 experience, allowing them to also break the level cap, and giving them a chance to obtain experience orbs. If Ziya is playing as a support, additional effects are granted based on the teammate’s role:
Tank: +75 HP per level.
Mage: +10 magic attack per level.
Assassin: +3 movement speed per level.
Marksman: +3% movement speed per level.
Warrior: +50 HP and +1 movement speed per level.
Tips: By focusing on supporting, clearing lanes, and invading the jungle, Ziya can quickly level up. After reaching level 15, choose a teammate to bestow divine power, allowing both Ziya and the teammate to surpass the level cap.
Skill 01
Divine Seal
Cooldown: 8s, Cost: 50
Ziya uses his Divine Staff to seal enemies within a designated area, dealing 70/84/98/112/126/140 (+16% Magic Attack) magic damage initially, and then inflicting continuous damage every 0.4 seconds for a total of 7 instances.
During the seal, enemies gradually lose movement speed, physical defense, and magic defense, up to a maximum of:
35/42/49/56/63/70% reduction in movement speed.
10/12/14/16/18/20% reduction in physical and magic defense.
After the skill hits, Ziya gains 30% decaying movement speed for 1 second.
Tips: This skill reduces the enemy’s defense, making it an ideal opener to maximize your damage and control effects.
Skill 02
Divine Punishment
Cooldown: 11/10.4/9.8/9.2/8.6/8s, Cost: 60
Ziya delivers divine punishment upon transgressors, creating a magic circle that deals 3 waves of damage to enemies within the area, each dealing 60/72/84/96/108/120 (+12% Magic Attack) magic damage.
After a brief delay, the magic circle explodes, dealing 300/360/420/480/540/600 (+70% Magic Attack) magic damage and knocking up enemies for 0.75 seconds.
Tips: Follow up with Divine Seal to secure reliable control and consistent damage.
Ultimate
Universe Law
Cooldown: 12/11/10s, Cost: 70
Ziya gathers the power of the heavens and earth, firing three shockwaves in a designated direction.
The first two shockwaves each deal 120/180/240 (+20% Magic Attack) magic damage.
The final shockwave deals 560/840/1120 (+80% Magic Attack) magic damage.
Upon reaching level 15 and restoring his divine power, the charging speed of Universe Law increases by 10%, and there is a 20% chance to enter Heavenly Form, allowing Ziya to move while releasing shockwaves. Each subsequent level further increases the chance to enter Heavenly Form by 20%.
Charging can last up to 2 seconds, and moving or using the second stage of the ultimate will immediately release the shockwaves. The charging time affects the shockwaves’ attack distance, which can reach up to 1800 units. The shockwaves can also deal 10% damage to structures along their path.
Tips: Hit enemies with Divine Punishment before using Universe Law to greatly increase your ultimate’s hit rate.
BUILD OPTION-1
Mask of Agony
Boots of the Arcane
Scepter of Reverberation
Savant’s Wrath
Void Staff
Tome of Wisdom
Nightmare 10x
Hunt 10x
Mind’s Eye 10x
Flash
COUNTER
This is the list of heroes that can counter this hero in team fight/solo fight depending on the situation.
Mage
SHANGGUAN
Mage
MAI SHIRANUI
Mage

