AUGRAN
Fighter
Jungler
Augran in Honor of Kings is a Fighter/jungle hero with strong crowd control and sustain abilities. A suitable build for him focuses on enhancing his physical attack, lifesteal, and cooldown reduction to maximize his damage output and sustain during jungle clears and ganks.
SKILLS
This is the list of skills of Augran.
Passive
Soul Resonance
Cooldown: 0s, Cost: 0
The Grand Dominator’s basic attacks cause their halberd to resonate, creating a soul link with the enemy that lasts for 3 seconds. The soul link deals damage equal to 50% of the Grand Dominator’s physical attack. If the enemy does not break free from the soul link, the damage frequency increases, and when the link ends, it deals an additional 70-140 (+80% physical attack) magic damage. The start and end of the soul link trigger a 100% orb effect, while the ongoing damage triggers a 40% orb effect.
Skill 01
Path of Passing
Cooldown: 12.5/12/11.5/11/10.5/10s, Cost: 60
The Grand Dominator slashes to create a Path of the Afterlife, dealing 250/300/350/400/450/500 (+100% extra physical attack) magic damage to enemies hit. If the Path of the Afterlife collides with a wall or the Boundary of Life and Death, it accelerates and, upon hitting enemies, deals an additional 150/180/210/240/270/300 (+60% extra physical attack) magic damage. While on the Path of the Afterlife, the Grand Dominator ignores terrain and gains 50/60/70/80/90/100% movement speed. If the path first collides with a wall, it creates a Bridge of the Afterlife, granting a speed burst when the Grand Dominator passes through it. Enemies near the path are slowed by 30%. The Grand Dominator can use this skill again to recall the halberd and enter a Divine Seer state for 4 seconds. The skill deals full touch damage to non-hero units, and the halberd is automatically recalled when the skill’s duration ends.
Tips: The second activation of this skill allows the Grand Dominator to enter the Divine Seer state. Be mindful of the timing to avoid ending the skill prematurely.
Skill 02
Death’s Precipice
Cooldown: 10/9.6/9.2/8.8/8.4/8s, Cost: 60
The Grand Dominator swings their halberd, dealing 225/270/315/360/405/450 (+80% extra physical attack) physical damage and slowing enemies by 25/30/35/40/45/50% for 1 second. A Boundary of Life and Death is left behind, marking enemies that touch it. If enemies touch the withered branches on the boundary, they take an additional 160/192/224/256/288/320 (+60% extra physical attack) magic damage and are slowed by 25/30/35/40/45/50% for 1 second. The Grand Dominator’s next basic attack is empowered, dealing 50% extra damage and restoring 65/78/91/104/117/130 (+1.5% extra health) health. If there are marked targets within attack range, the soul link applies the same additional damage and healing effect to each marked target. This skill knocks back non-hero units, and the soul link can connect to a maximum of 3 targets. The healing effect on non-hero units is reduced by 50%.
Tips: This skill has an additional knockback effect on non-hero units, which can be used to quickly gather and clear multiple monsters.
Ultimate
Conductor of Souls
Cooldown: 40/36/32s, Cost: 100
The Grand Dominator unleashes the full power of the Divine Seer, descending from the sky and dealing 380/570/760 (+150% extra physical attack) physical damage to nearby enemies, knocking them back for 0.5 seconds. If the skill hits an enemy hero, it restores 750/1125/1500 (+12% extra health) health. The Grand Dominator also summons a spirit clone to assist in battle for 8 seconds. After landing, the Grand Dominator enters the Divine Seer state for 8 seconds. If the target’s health is below 10% (750-1500 health for monsters, scaling with hero level), the Grand Dominator executes them instantly. For each enemy hero hit, the healing effect increases by 50%, up to a maximum of 100%. The spirit clone inherits 30% of the Grand Dominator’s physical attack, only uses basic attacks, but has increased movement and attack speed.
Tips: The spirit clone only uses basic attacks but retains the characteristics of the Grand Dominator. The ultimate should be cast on long-range or high basic attack heroes for maximum effect.
BUILD OPTION-1
Giant’s Grip
Boots of Resistance
Axe of Torment
Doomsday
Blood Rage
Cuirass of Savagery
Calamity 10x
Hunt 10x
Eagle Eye 10x
Smith
BUILD OPTION-2
Giant’s Grip
Boots of Resistance
Blazing Cape
Eye of the Phoenix
Blood Rage
Doomsday
Fate 10x
Stealth 10x
Void 10x
Smith
COUNTER
This is the list of heroes that can counter this hero in team fight/solo fight depending on the situation.
Assassin
MUSASHI
Assassin
LAM
Assassin
LIANG
Assassin

