MING
Support
Roaming
Ming is a support hero in “Honor of Kings,” known for his ability to enhance allies and control enemies through his unique skills. He excels in healing and providing buffs while dealing damage. A suitable build for him should prioritize cooldown reduction, magic power, and items that enhance healing and crowd control, maximizing his utility in teamfights.
SKILLS
This is the list of skills of Ming
Passive
Good Omens
Cooldown: 0s, Cost: 0
Every 5 seconds, Ming’s next basic attack is enhanced to deal magic damage, causing an additional 70-140 (+20% Magic Attack) magic damage. It also generates a Blood Orb from the enemy, healing Ming and the ally linked by the artifact for 225-450 (+40% Magic Attack) HP, and additionally heals Ming for 4% of his maximum HP. If the enhanced attack hits a non-hero enemy, the healing effect is reduced by 50%.
Tips: The range of the enhanced basic attack is longer than the default basic attack.
Skill 01
Time – Carefree
Cooldown: 3s, Cost: 50
Ming throws his artifact to link to an ally. If it misses, it will automatically search for and link to the nearest allied hero within range, increasing their primary attack attributes by 20/24/28/32/36/40 (+10% Magic Attack) and their attack speed by 10/12/14/16/18/20%.
Enemies touching the chain take 25/30/35/40/45/50 (+25% Magic Attack) magic damage every 0.5 seconds.
Passive: Ming increases his own physical attack by 30/36/42/48/54/60, magic attack by 75/90/105/120/135/150, and movement speed by 7.5/9/10.5/12/13.5/15%.
Tips: The chain can slow down enemies, making it useful to apply on enemies at the right moment.
Skill 02
Mastery – Glide
Cooldown: 3s, Cost: 50
Ming throws his artifact to link to an enemy. If it misses, it will automatically search for and link to the nearest enemy hero within range, reducing their physical and magic defense by 10/12/14/16/18/20%.
Enemies touching the chain take 25/30/35/40/45/50 (+25% Magic Attack) magic damage every 0.5 seconds.
Passive: Ming increases his own physical and magic defense by 15/18/21/24/27/30%.
Enemies linked by the Soul Chain will have their vision exposed.
Tips: This can be switched to the defensive attribute for tank teammates at the appropriate time.
Ultimate
Peace – Longevity
Cooldown: 40/35/30s, Cost: 120
Ming briefly channels before dealing true damage to enemies linked by the artifact or providing healing to linked allies.
If the artifact is linked to one target, Ming consumes 600/900/1200 (+125% Magic Attack) HP to deal the same amount of true damage to the linked enemy or heal the linked ally by the same amount.
If the artifact is linked to two targets, Ming drains 600/900/1200 (+125% Magic Attack) HP from the enemy and transfers it to the ally.
If all targets linked by the artifact die during the channel, 70% of the cooldown time will be refunded. Ming’s consumed HP will slowly recover over 5 seconds.
Tips: Due to the channeling time, you need to anticipate the timing and use it in advance.
BUILD OPTION-1
Guardian – Starspring
Boots of Resistance
Dawnlight
Longnight Guardian
Blood Rage
Ominous Premonition
Fate 10x
Harmony 10x
Void 10x
Intimidate
COUNTER
This is the list of heroes that can counter this hero in team fight/solo fight depending on the situation.
Support
CAI YAN
Support

